好酷屋

《MAYA软件词汇》专业英语翻译

好酷屋

发布于2023-08-09

好酷屋教程网小编为您收集和整理了《MAYA软件词汇》专业英语翻译的相关教程:+Standard&5stAndEd\标准菜单\+File&fail\文件\+NewScene\建立新场景\+OpenScene\打开场景\+SaveScene\存盘场景\+SaveSceneAs\改

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Remove&ri5mu:v\删除\+AddHolder\增加定位曲线\+Reset&5ri:set\重置\+WireDropoffLocator\网线定位器\+WrinkleTool\褶绉变形工具\+EditLattice\编辑旋转\+ResetLattice\重置旋转\+RemoveLatticeTweeks\恢复旋转\+DisplayI-mediateObjects\显示中间物体\+HideIntermediateObjects\隐藏中间物体\+Skinning\皮肤\+BindSkin\绑定蒙皮\+DetachSkin\断开蒙皮\+preserveSkinGroups\保持皮肤组\+DetachSkeleton\分离骨骼\+DetachSelectedJoints\分离选定关节\+ReattachSkeleton\重新连接骨骼\+ReattachSelectedJoints\重新连接关节\+CreateFlexor\创建屈肌\+ReassignBoneLatticeJoint\再指定骨头关节\+GotoBindpose\恢复骨头绑定\+point&pCInt\关节\+Aim&eim\目标\+Orient&5C:riEnt\方向\+Scale&skeil\缩放\+Geometry&dVi5Cmitri\几何体\+Normal&5nC:mEl\法向\+Rendering&5rendEriN\n.翻译,表现,描写,透视图,粉刷,表演,打底,复制图\+Lighting&5laitiN\灯光\+CreateAmbientLight\创建环境光\+CreateDirectionalLight\创建方向灯\+CreatepointLight\创建点光源\+CreateSpotLight\创建聚光灯\+Relationshippanel\关系面板\+LightLinkingTool\灯光链接工具\+Shading&5FeidiN\阴影\+ShadingGroupAttributes\阴影组属性\+CreateShadingGroup\创建阴影组\+Lambert&5lAmbE(:)t\朗伯材质\+phongphong\材质\+Blinn\布林材质\+Other&5QTE\其他材质\+AssignShadingGroup\指定阴影组\+InitialparticleSE\初始粒子系统\+InitialShadingGroup\初始阴影组\+ShadingGroupTool\阴影组工具\+TextureplacementTool\纹理位移工具\+Render&5rendE\渲染\+RenderintoNewWindow\渲染至新窗口\+RedopreviousRender\重复上次渲染\+TestResolution\测试分辨率\+Camerapanel\照相机面板\+RenderGlobals\一般渲染\+BatchRender\批渲染\+CancelBatchRender\取消批渲染\+ShowBatchRender\显示批渲染\+Dynamics&dai5nAmiks\动力学系统\+Settings\设置\+InitialState\初始状态\+SetForCurrent\当前设置\+SetForAllDynamic\设置总体动力学特性\+RigidBodySolver\刚体解算器\+DynamicsController\动力学控制器\+particleCollisionEvents\粒子爆炸\+particleCaching\粒子缓冲\+Run-upandCache\执行缓冲\+CacheCurrentFrame\缓冲当前帧\+SetSelectedparticles\设置选定粒子\+DynamicsOn\动力学开\+DynamicsOff\动力学关\+SetAllparticles\设置所有粒子\+particlesAllOnWhenRun\执行时粒子系统开\+AutoCreateRigidBody\自动创建刚体\+particles\粒子\+particleTool\粒子工具\+CreateEmitter\创建发射器\+AddEmitter\增加发射器\+AddCollisions\增加碰撞\+AddGoal\增加目标\+Fields\场\+CreateAir\创建空气动力场\+CreateDrag\创建拖动场\+CreateGravity\创建动力场\+CreateNewton\创建牛顿场\+CreateRadial\创建辐射动力场\+CreateTurbulence\创建震荡场\+CreateUniform\创建统一场\+CreateVortex\创建涡流场\+AddAir\增加空气动力场\+AddNewton\增加牛顿场\+AddRadial\增加辐射场\+AddTurbulence\增加震荡场\+AddUniform\增加统一场\+AddVortex\增加涡流场\+Connect&kE5nekt\连接\+ConnecttoField\场连接\+ConnecttoEmitter\发射器连接\+ConnecttoCollision\碰撞连接\+Bodies\柔体和刚体\+CreateActiveRigidBody\创建正刚体\+CreatepassiveRigidBody\创建负刚体\+CreateConstraint\创建约束物体\+CreateSoftBody\创建柔体\+CreateSprings\创建弹簧\+SetActiveKey\设置正向正\+SetpassiveKey\设置负向正\+productInformation\产品信息\+Help&help\帮助\

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