《MAYA软件词汇》专业英语翻译
好酷屋教程网小编为您收集和整理了《MAYA软件词汇》专业英语翻译的相关教程:+Standard&5stAndEd\标准菜单\+File&fail\文件\+NewScene\建立新场景\+OpenScene\打开场景\+SaveScene\存盘场景\+SaveSceneAs\改
+Standard&5stAndEd\标准菜单\+File&fail\文件\+NewScene\建立新场景\+OpenScene\打开场景\+SaveScene\存盘场景\+SaveSceneAs\改名存盘\+Import&im5pC:t\导入\+ExportAll\导出所有\+ExportSelection\导出选定物体\+CreateReference\引入场景文件\+ReferenceEditor\引入场景编辑器\+project&5prCdVekt\项目\+New&nju:\建立新项目\+EditCurrent\编辑当前项目\+Set&set\指定当前项目\+Exit&5eksit,-zit\退出\+Edit&5edit\编辑\+Undo&5Qn5du:\取消上一次操作\+Redo&5ri:du:\恢复上一次操作\+Repeat&ri5pi:t\重复最后一次操作\+Keys\关键帧\+CutKeys\裁剪关键帧\+CopyKeys\拷贝关键帧\+pasteKeys\粘贴关键帧\+DeleteKeys\删除关键帧\+ScaleKeys\缩放关键帧\+BakeSimulation\模拟复制\+Delete&di5li:t\删除\+DeletebyType\根据类型删除\+History&5histEri\构造历史\+Channels\通道\+StaticChannels\静帧通道\+Motionpaths\运动路径\+Expressions\表达式\+Constraints\约束\+RigidBodies\刚体\+DeleteAllbyType\根据类型删除所有\+History&5histEri\构造历史\+Channels\通道\+StaticChannels\静帧通道\+Motionpaths\运动路径\+Expressions\表达式\+Constraints\约束\+UnusedTransforms\未用变形\+Joints\连接\+IKHandles\逆向运动控制柄\+Lattices\车削\+Clusters\族\+SculptObjects\雕刻物体\+Wires\网格\+Lights\灯光\+Cameras\照相机\+Imageplanes\图像板\+ShadingGroupsandMaterials\阴影组和材质\+particles\粒子\+RigidBodies\刚体物体\+RigidConstraints\刚体约束\+SelectAll\选择所有\+SelectAllbyType\根据类型选择所有\+Joints\连接\+IKHandles\逆向运动控制柄\+Lattices\车削\+Clusters\族\+SculptObjects\雕刻物体\+Wires\网格\+Transforms\变形\+Geometry&dVi5Cmitri\几何体\+NURBSGeometryNURBS\几何体\+polygonGeometry\多边形几何体\+Lights\灯光\+Cameras\照相机\+Imageplanes\图像板\+particles\粒子\+RigidBodies\刚体物体\+RigidConstraints\刚体约束\+QuickSelectSet\快速选择集\+Layers\层\+NewLayers\建立新层\+RenameLayer\更改层名称\+RemoveCurrentLayer\移去当前层\+LayerEditor\层编辑器\+TransfertoLayer\转化为层\+SelectAllonLayer\选择层上所有物体\+HideLayer\隐藏层\+HideAllLayers\隐藏所有层\+ShowLayer\显示层\+ShowAllLayers\显示所有层\+TemplateLayer\临时层\+UntemplateLayer\解除临时层\+HideInactiveLayers\隐藏非活动层\+TemplateInactiveLayers\临时非活动层\+Duplicate&5dju:plikeit\复制\+Group&^ru:p\成组\+Ungroup\解成组\+CreateEmptyGroup\建立空成组\+parent&5pZErEnt\建立父物体\+Unparent\解除父物体\+Modify&5mCdifai\修改\+TransformationTools\变形工具\+MoveTool\移动工具\+RotateTool\旋转工具\+ScaleTool\缩放工具\+ShowManipulatorTool\显示手动工具\+DefaultObjectManipulator\默认调节器\+proportionalModiTool\比例修改工具\+MoveLimitTool\移动限制工具\+RotateLimitTool\旋转限制工具\+ScaleLimitTool\缩放限制工具\+ResetTransformations\重新设置变形控制\+FreezeTransformations\冻结变形控制\+EnableNodes\授权动画节点\+All&C:l\所有\+IKsolvers\逆向运动连接器\+Constraints\约束\+Expressions\表达式\+particles\粒子\+RigidBodies\刚体\+Snapshots\快照\+DisableNode\废弃动画节点\+MakeLive\激活构造物\+Centerpivot\置中枢轴点\+prefixHierarchyNames\定义前缀\+AddAttribute\增加属性\+Measure&5meVE\测量\+DistanceTool\距离工具\+parameterTool\参数工具\+ArcLengthTool\弧度工具\+AnimatedSnapshot\动画快照\+AnimatedSweep\由动画曲线创建几何体曲面\+Display&dI5spleI\显示\+Geometry&dVi5Cmitri\几何体\+Backfaces\背面\+Latticepoints\车削点\+LatticeShape\车削形\+LocalRotationAxes\局部旋转轴\+Rotatepivots\旋转枢轴点\+Scalepivots\缩放枢轴点\+SelectionHandles\选定句柄\+NURBSComponentsNURBS\元素\+CVsCV\曲线\+Editpoints\编辑点\+Hulls\可控点\+Custom&5kQstEm\定制\+NURBSSmoothnessNURBS\曲面光滑处理\+Hull&hQl\物体外壳\+Rough&rQf\边框质量\+Medium&5mi:djEm\中等质量\+Fine&fain\精细质量\+Custom&5kQstEm\定制\+polygonComponents\多边形元素\+CustompolygonDisplay\定制多边形显示\+FastInteraction\快速交错显示\+Camera/LightManipulator\照相机/灯光操作器\+Sound&saund\声音\+JointSize\关节尺寸\+IKHandleSizeIK\把手尺寸\+Window&5windEu\窗口\+GeneralEditors\通用编辑器\+SetEditor\系统设置编辑器\+AttributeSpreadSheet\属性编辑器\+ToolSettings\工具设置\+FilterActionEditor\滤镜动作编辑器\+ChannelControl\通道控制信息\+ConnectionEditor\连接编辑器\+performanceSettings\性能设置\+ScriptEditorScript\编辑器\+CommandShell\命令窗口\+plug-inManager\滤镜管理器\+RenderingEditors\渲染编辑器\+RenderingFlags\渲染标记\+HardwareRenderBuffer\硬件渲染缓冲区\+RenderView\渲染视图\+ShadingGroupsEditor\阴影组编辑器\+TextureView\质地视图\+ShadingGroupAttributes\阴影组属性\+AnimationEditors\动画编辑器\+GraphEditor\图形编辑器\+DopeSheet+BlendShape\融合形\+DeviceEditor\设备编辑器\+DynamicRelationships\动态关系\+AttributeEditor\属性编辑器\+Outliner\框架\+Hypergraph\超图形\+Multilister\多功能渲染控制\+ExpressionEditor\表达式编辑器\+RecentCommands\当前命令\+playblast\播放预览\+ViewArangement\视图安排\+Four&fC:\四分\+3TopSplit\上三分\+3LeftSplit\左三分\+3RightSplit\右三分\+3BottomSplit\底部三分\+2Stacked\二叠分\+2SideBySide\二平分\+Single&5siN^l\单图\+previousArrangement\前次安排\+NextArrangement\下次安排\+SavedLayouts\保存布局\+SingleperspectiveView\单透视图\+FourView\四分图\+persp/Graph/Hyper\透视/图形/超图形\+persp/Multi/Render\透视/多功能/渲染\+persp/Multi/Outliner\透视/多功能/轮廓\+persp/Multi\透视/多功能\+persp/Outliner\透视/轮廓\+persp/Graph\透视/图形\+persp/SetEditor\透视/组编辑器\+EditLayouts\编辑布局\+FrameSelectedinAllViews\所有视图选定帧\+FrameAllinAllViews\所有视图的所有帧\+MinimizeApplication\最小化应用\+RaiseApplicationWindows\移动窗口向前\+Options\可选项\+Generalpreferences\一般设置\+UIpreferences\用户界面设置\+CustomizeUI\定制用户界面\+Hotkeys\快捷键\+Colors\颜色\+MarkingMenus\标记菜单\+Shelves&Felvz\书架\+panels\面板\+Savepreferences\保存设置\+StatusLine\状态栏\+Shelf&Felf\书架\+FeedbackLine\反馈栏\+ChannelBox\通道面板\+TimeSlider\时间滑动棒\+RangeSlider\范围滑动棒\+CommandLine\命令行\+HelpLine\帮助行\+ShowOnlyViewingpanes\仅显示视图面板\+ShowAllpanes\显示所有面板\+Modeling&5mCdliN\建模系统\+primitives\基本物体\+CreateNURBS\创建NURBS物体\+Sphere&sfiE\球体\+Cube&kju:b\立方体\+Cylinder&5silindE\圆柱体\+Cone&kEun\圆台(锥)体\+plane&plein\平面物体\+Circle&5sE:kl\圆\+Createpolygons\创建多边形物体\+Sphere&sfiE\球体\+Cube&kju:b\立方体\+Cylinder&5silindE\圆柱体\+Cone&kEun\圆台(锥)体\+plane&plein\平面物体\+Torus&5tC:rEs\面包圈\+CreateText\创建文本\+CreateLocator\创建指示器\+Construc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Remove&ri5mu:v\删除\+AddHolder\增加定位曲线\+Reset&5ri:set\重置\+WireDropoffLocator\网线定位器\+WrinkleTool\褶绉变形工具\+EditLattice\编辑旋转\+ResetLattice\重置旋转\+RemoveLatticeTweeks\恢复旋转\+DisplayI-mediateObjects\显示中间物体\+HideIntermediateObjects\隐藏中间物体\+Skinning\皮肤\+BindSkin\绑定蒙皮\+DetachSkin\断开蒙皮\+preserveSkinGroups\保持皮肤组\+DetachSkeleton\分离骨骼\+DetachSelectedJoints\分离选定关节\+ReattachSkeleton\重新连接骨骼\+ReattachSelectedJoints\重新连接关节\+CreateFlexor\创建屈肌\+ReassignBoneLatticeJoint\再指定骨头关节\+GotoBindpose\恢复骨头绑定\+point&pCInt\关节\+Aim&eim\目标\+Orient&5C:riEnt\方向\+Scale&skeil\缩放\+Geometry&dVi5Cmitri\几何体\+Normal&5nC:mEl\法向\+Rendering&5rendEriN\n.翻译,表现,描写,透视图,粉刷,表演,打底,复制图\+Lighting&5laitiN\灯光\+CreateAmbientLight\创建环境光\+CreateDirectionalLight\创建方向灯\+CreatepointLight\创建点光源\+CreateSpotLight\创建聚光灯\+Relationshippanel\关系面板\+LightLinkingTool\灯光链接工具\+Shading&5FeidiN\阴影\+ShadingGroupAttributes\阴影组属性\+CreateShadingGroup\创建阴影组\+Lambert&5lAmbE(:)t\朗伯材质\+phongphong\材质\+Blinn\布林材质\+Other&5QTE\其他材质\+AssignShadingGroup\指定阴影组\+InitialparticleSE\初始粒子系统\+InitialShadingGroup\初始阴影组\+ShadingGroupTool\阴影组工具\+TextureplacementTool\纹理位移工具\+Render&5rendE\渲染\+RenderintoNewWindow\渲染至新窗口\+RedopreviousRender\重复上次渲染\+TestResolution\测试分辨率\+Camerapanel\照相机面板\+RenderGlobals\一般渲染\+BatchRender\批渲染\+CancelBatchRender\取消批渲染\+ShowBatchRender\显示批渲染\+Dynamics&dai5nAmiks\动力学系统\+Settings\设置\+InitialState\初始状态\+SetForCurrent\当前设置\+SetForAllDynamic\设置总体动力学特性\+RigidBodySolver\刚体解算器\+DynamicsController\动力学控制器\+particleCollisionEvents\粒子爆炸\+particleCaching\粒子缓冲\+Run-upandCache\执行缓冲\+CacheCurrentFrame\缓冲当前帧\+SetSelectedparticles\设置选定粒子\+DynamicsOn\动力学开\+DynamicsOff\动力学关\+SetAllparticles\设置所有粒子\+particlesAllOnWhenRun\执行时粒子系统开\+AutoCreateRigidBody\自动创建刚体\+particles\粒子\+particleTool\粒子工具\+CreateEmitter\创建发射器\+AddEmitter\增加发射器\+AddCollisions\增加碰撞\+AddGoal\增加目标\+Fields\场\+CreateAir\创建空气动力场\+CreateDrag\创建拖动场\+CreateGravity\创建动力场\+CreateNewton\创建牛顿场\+CreateRadial\创建辐射动力场\+CreateTurbulence\创建震荡场\+CreateUniform\创建统一场\+CreateVortex\创建涡流场\+AddAir\增加空气动力场\+AddNewton\增加牛顿场\+AddRadial\增加辐射场\+AddTurbulence\增加震荡场\+AddUniform\增加统一场\+AddVortex\增加涡流场\+Connect&kE5nekt\连接\+ConnecttoField\场连接\+ConnecttoEmitter\发射器连接\+ConnecttoCollision\碰撞连接\+Bodies\柔体和刚体\+CreateActiveRigidBody\创建正刚体\+CreatepassiveRigidBody\创建负刚体\+CreateConstraint\创建约束物体\+CreateSoftBody\创建柔体\+CreateSprings\创建弹簧\+SetActiveKey\设置正向正\+SetpassiveKey\设置负向正\+productInformation\产品信息\+Help&help\帮助\
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